Silent gameplay clip from the reconstructed farm.
Personal project · playable prototype
NAFWorld: a real farm, made playable
I captured a real property by drone and developed it into an interactive VR environment, with vehicles, a bow, and a changing atmosphere. The work connects field capture, 3D reconstruction, and game interaction.
My contribution: drone capture, concept and creative direction, AI-assisted processing and integration, and hands-on iteration in the headset.
Tools used across the project: photogrammetry, Blender, Godot, and Quest 3. This is an evolving personal project, not a packaged commercial game.
Explore the capture work